Water Zones

Half a year ago (has it already been that long??) I showcased a water mechanic that slowed down the scroll speed and introduced triplet rhythms:

Thematically this works great. I worked out a nice visual representation for it which is probably fairly intuitive as well, and a “water” theme can…

DDRKirby(ISQ)

9-bit chiptune artist and indie game developer — http://ddrkirby.com/

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