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DDRKirby(ISQ)
DDRKirby(ISQ)

28 Followers

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Oct 27

Rhythm Quest Devlog 59 — Music Loading, Automatic Beat Detection

It feels like I’ve been really inconsistent with these devlog entries, but looking back it seems like I have been basically putting out one per month quite regularly, so maybe it’s not as haphazard as I thought! Music Adjustment UI Last week I talked about the waveform display that I implemented using some…

Gamedev

11 min read

Rhythm Quest Devlog 59 — Music Loading, Automatic Beat Detection
Rhythm Quest Devlog 59 — Music Loading, Automatic Beat Detection
Gamedev

11 min read


Sep 24

Rhythm Quest Devlog 58 — Level Editor Progress

I’ve been continuing to try my best to clock in some hours toward fleshing out the Rhythm Quest level editor! Here’s some quick demos of what is now possible in the editor:

Game Development

6 min read

Rhythm Quest Devlog 58 — Level Editor Progress
Rhythm Quest Devlog 58 — Level Editor Progress
Game Development

6 min read


Aug 28

Rhythm Quest Devlog 57 — Level Editor, Scoring Rework

I’ve been kinda radio-silent over the past month. The first part of that was due to simply not getting that much done, but in the latter half of the month I had a better (and more exciting) reason for foregoing updates: I’ve been hard at work building out the initial…

Gamedev

9 min read

Rhythm Quest Devlog 57 — Level Editor, Scoring Rework
Rhythm Quest Devlog 57 — Level Editor, Scoring Rework
Gamedev

9 min read


Jul 15

Rhythm Quest Devlog 56 — Gameplay Modifiers and More

Despite what it might seem like, I’ve actually been working on quite a lot of different things for Rhythm Quest recently! Let’s get right into it… Game/Music Speed Mod You can now change the speed of the music to make the game more or less difficult: Some of you might be wondering…

Gamedev

6 min read

Rhythm Quest Devlog 56 — Gameplay Modifiers and More
Rhythm Quest Devlog 56 — Gameplay Modifiers and More
Gamedev

6 min read


Jun 25

Rhythm Quest Devlog 55 — Gamepad Rebinds, Odds and Ends

I’m continuing my break from working on world 6 levels for now. I’ve sent out the current build to some internal beta testers to get some feedback on the difficulty scaling and reception to the newer mechanics, so I want to give myself a chance to let that feedback come…

Gamedev

5 min read

Rhythm Quest Devlog 55 — Gamepad Rebinds, Odds and Ends
Rhythm Quest Devlog 55 — Gamepad Rebinds, Odds and Ends
Gamedev

5 min read


May 23

Rhythm Quest Devlog 54 — Backdrop Optimizations

Somewhat unexpectedly, I took a break from working on levels this month to focus instead of **performance and memory optimizations**. This was brought on by the fact that I made some release builds for the first time in a while and found that my iOS build crashed on startup because…

Gamedev

8 min read

Rhythm Quest Devlog 54 — Backdrop Optimizations
Rhythm Quest Devlog 54 — Backdrop Optimizations
Gamedev

8 min read


May 6

Rhythm Quest Devlog 53 — Level 6–1

I’m continuing to just roll ahead with levels! It’s funny, I feel like there was a long period of time when working on new levels and thinking about the mechanics felt intimidating, so I would just procrastinate on it and work on other miscellaneous things. But now I think it’s…

Gamedev

5 min read

Rhythm Quest Devlog 53 — Level 6–1
Rhythm Quest Devlog 53 — Level 6–1
Gamedev

5 min read


Apr 19

Rhythm Quest Devlog 52 — Level 5–5

Despite not having a lot of time/energy to throw around this month, I somehow managed to finish working on level 5–5, tentatively titled “Brilliant Boulevard”: As is usual with the last level in each world, there are no new mechanics here, so it’s just combining everything from the previous…

Gamedev

2 min read

Rhythm Quest Devlog 52 — Level 5–5
Rhythm Quest Devlog 52 — Level 5–5
Gamedev

2 min read


Apr 6

Rhythm Quest Devlog 51 — Levels 5–2, 5–3, 5–4

The bad news is that it’s been 2 months since my last devlog post! The good news is that I’ve finished 3 entire levels in that time: Level 5–2 This level introduces green enemies that are placed at the beginning of a flight path, so you need to pretty…

Gamedev

3 min read

Rhythm Quest Devlog 51 — Levels 5–2, 5–3
Rhythm Quest Devlog 51 — Levels 5–2, 5–3
Gamedev

3 min read


Feb 10

Rhythm Quest Devlog 50 — Level 5–1

I’ve completed work on level 5–1, tentatively titled “Gleaming Glassway”! This is the first level in world 5 (Crystal Caverns). I’ve got a =ton= to talk about for this level, but first, here’s a video of a full playthrough of it: Mechanical Identity World 5 is going to focus on the…

Game Development

6 min read

Rhythm Quest Devlog 50 — Level 5–1
Rhythm Quest Devlog 50 — Level 5–1
Game Development

6 min read

DDRKirby(ISQ)

DDRKirby(ISQ)

28 Followers

9-bit chiptune artist and indie game developer — http://ddrkirby.com/

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