Rhythm Quest Devlog 33 — World 3 Complete

New Level 3–4 Backdrops

This originally used to be level 3–2 (and the first introduction of the multi-hit ghost enemies), but got bumped over to become level 3–4 because of difficulty. The backdrops for this got shifted over to level 3–3, so I needed some new background art for this level.

Level 3–5

This level draws a little bit of inspiration from Metal Man’s stage (Mega Man 2) and/or Tinker Knight’s stage (Shovel Knight) and has a bunch of (unfortunately, non-animated) gears/cogs in the background, which scroll in parallax. I have a dithered fade effect which adds some more feeling of depth, and it also turns into a light “glow” at the first chorus, which is kind of neat:

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DDRKirby(ISQ)

DDRKirby(ISQ)

9-bit chiptune artist and indie game developer — http://ddrkirby.com/